App = 4/5 for finding a clever new way combine iPad activities with real world interactions.
The Osmo package takes tablet creativity beyond the screen. Children can engage with educational games on their iPads by playing with real objects on the table in front of the camera.
Clip a reflecting device over the iPad’s front-facing camera, start up the apps and you’re ready to go. There are three apps in the series that are available for download now. ‘Tangram’ guides children through a shape-matching game with wooden blocks. ‘Newton’ gets kids drawing and moving objects to solve problems with falling digital balls. ‘Words’ uses letters on cards to prompt players to combine letters to win through levels.
While the games that come as part of this package are fairly simple right now, they do demonstrate what is yet to come. The Osmo represents an exciting development in educational technology where students can use personal, mobile devices in a new way, interacting with real-life blocks, pens and toys to control and create beyond the touch screen.
I can’t wait to see the next development for Osmo. Many educators, particularly in the early learning setting, will be very interested in combining this technology with hands-on ways of working that inspire kinaesthetic learners and teach fine-motor skills.
Osmo website: https://www.playosmo.com
Cathy Hunt - owner of a personally owned Osmo, and a leader in using new technology such as the iPad to redefine learning - http://www.ipadartroom.com
Posted on Thursday, October 16th 2014